Game Detail
Improvement update implemented!
Improvement updates based on feedback received!
Added more background information on the characters and events that delve deeper into the relationships between them.
Implemented and enhanced the skip function.
Added and adjusted some events.
Updated the demo version.
Reflects minor adjustments.
Ver. 1.2.0, Sept. 26, 2012
Continuous updates will be made in the future.
Story Summary
▼ Synopsis.
Snowfall is a lively bar in the snowy town of Snowhaven.
Negotiations and transactions are conducted in secret behind the scenes.
The heroine “Olivia” works in the glamorous bar,
In order to pay off her debts, she comes to this town in search of a new life.
You, the player, are the owner and manager of this bar,
You will help Olivia pay off her debts.
However, her fate depends on your choices….
What kind of future awaits you is entirely up to you.
Game Features
■Simulation in which the player’s choices affect the story
Olivia’s feelings and state of mind change each time she makes a choice
and the events and endings that unfold will differ accordingly.
It is up to the player to decide how to guide her destiny.
With a variety of choices and branches, you will never be in the same situation.
Olivia’s state changes affect the game.
Olivia’s state is divided into three categories: “Normal,” “Lewd,” and “Mental Collapse.
The events that progress and the actions that players can take differ depending on the state of Olivia.
It is up to the player to support her, help her grow, or lead her to ruin.
It is all in the player’s hands.
■Management Elements
The player must build a relationship with Olivia while
and negotiating with Olivia.
As the player’s “negotiation skills” increase, new options and events are released
and the storyline can be enjoyed even more.
Success requires balanced choices.
■Diverse event scenes
Depending on the player’s choices, different endings and special events can be enjoyed.
and special events can be enjoyed depending on the player’s choices, so you can enjoy new discoveries again and again.
turn system
■Turn system
Evening (player turn):.
Players choose actions, status UP and Olivia’s management.
Choose appropriate actions while checking Olivia’s feelings and friendship level.
Night (Customer’s Turn): The customer visits the bar.
A customer comes to the bar and tries to get close to Olivia.
If you do not pay attention to the relationship between the customer and Olivia, a relationship may develop.
Midnight (player turn):.
The player again chooses an action and can proceed with events and suspicious transactions.
element (e.g. in array, in programming, in programming)
■ Emotions:.
Olivia’s emotional state fluctuates depending on the player’s actions and choices.
If you work her too hard, or say or do things that are unkind to her, you risk a mental breakdown.
Olivia’s mental state may be at risk of collapse.
■ Pill Creation:.
Olivia’s condition can be adjusted by creating a potion using herbs obtained on a walk in the mountains.
Olivia’s condition can be adjusted by creating a potion using herbs obtained on a walk in the mountains.
Depending on the choice of potion, Olivia’s feelings and actions will change, and new developments will await her.
computer illustration
◆H scene
The level of friendship with clients, Olivia’s popularity, and
Olivia’s popularity with her clients and her
Olivia has a lewd and disintegrated status.
Olivia has a status of lewd and disintegrated and CG changes.
◆Voice
There is a voice at the time of sex.
Number of CG
More than 230 CGs in total (including difference).
AI Partial use
Ideas for dialogue and events
Reference material for painting CG illustrations
Localized translation (to be used)
- Censorship: Censored
- Language: Japanese
- Developer: human simulator
- Release Date: Sep/18/2024
- Platform: Windows
- Store: DLSITE
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