Game Detail
CRADLE-EPIC Road to Witch
◆ Work introduction
Way of playing
* This is a game that combines SRPG strategic battle and SLG operation.The protagonist has been hoped as a genius of a demon, depicting a series of incidents that occurred after the fortress’s right to guidance.
* Collect resources to develop fortresses, recruit and nurture strong troops, and respond to various challenges after that.
As a strategic game, this work features a wide variety of characteristics.
* The unit lost in the battle will be deleted, so be careful to minimize unnecessary losses.
Contents of etch
* In the map scene, many POWs detained in various postures are waiting for rescue.
When rescued, they become your friends in various ways.
* As the main story progresses, the hero character is gradually being captured.As the progress, the various H incidents that occur after catching them are unlocked, and finally persuade them and become your friends.
* In addition, various H incidents are caused according to the progress of the story and stage.It can be repeatedly played in the reminiscing room of the dungeon.
* PLEASE NOTE THAT ONLY THE PART is Translated in The English version.
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◆ Contents of the trial version
Includes the introduction, the main story of the first chapter, and the same advanced substory.(The main story of the official version has 17 chapters, and the content of the trial version is about 6%of the total.)
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◆ Others
The main habit of this work is lily, restraint, and training.
In this work, AI is used for the background of the main screen of the fortress construction, but it is not used other than that.
There are few audio, most of them are general -purpose materials.
I am deeply grateful for providing free music from the Demon King Soul Channel.This gained immeasurable help in the game production.
This work is produced in Unity.
If you can not confirm whether the system works properly, please try the trial version first.
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May 14 revision:
1. Fixed an issue where the number of turns would be disrupted by clicking the turn quickly on some stages.
2. Fixed a bug with a counterattack effect when a unit with a “assault” skill activates an additional attack on the “Spear Launch” unit.
Some stages have been adjusted according to the voices of some players (many stages are too long in battle):
1. Act 5: The victory condition has been changed from 45 turns to 35 turns.
2. Act 4: The victory condition has been changed from 45 to 35 turns.I reduced the reinforcement of the enemy by one turn.
3. Act 7: Protection target has been reduced from 7 to 5, and continuation time has decreased from 45 turns to 35 turns.
4. Act 10: A new intersection has been added to make it easier to get closer to the target.
5. Most stages have reduced the number of enemies a little.
This is my first time trying a new system.I think it is necessary to take the courage to face the risks to leave the new genre that has never been used to get used to it.
It is necessary to summarize the lack of design while experiencing it for a long time.At the same time as thinking about your opinions, I would like to enhance the new framework with future works.
Please let me know if you have any comments or impressions.I will read everything.This is my pixiv account.Or you can leave a comment on CI-EN.
A war game with multiple soldiers in one unit.
A wide variety of characters and troops will appear.
Earn the resources necessary for combat and production, and grow a multi -soldier large corps.
A variety of prisoners in restrained are waiting for rescue.Let’s help them! Become a friend or help.
A large amount of restraint.POWs captured in prison are stubborn and strong, but can be persuaded under certain conditions and become friends.
THIS WORK WAS CREATED PARTIALLY WITH AI.
(English Product Description Provided by the Creator.)
- Censorship: Censored
- Language: Japanese
- Developer: Naglfar
- Release Date: May/12/2023
- Platform: Windows
- Store: DLSITE
Please spend time to read FAQs before downloading!
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Full Save Data:
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